PROJECT: Voice Training Buttons =^..^=

Not long ago a mate of ours got a puppy and wanted to give "voice training" a go. For those unfamiliar, this is when you teach your pet to push a button corresponding to an activity they want to do, like in this amusing video:

After a bit of online searching they saw that FluentPet had a rather expensive button kit, so asked us if we would be keen to give them a hand making a DIY "voice board". We said yes and decided to make a mini one for our cat with whatever spare parts remained :D

So below is how our mini "voice board" compared to our CAD model, and for those curious how it was all wired up inside:


PROJECT: Half-Life 2 AR2, Update #18 - RGB LED Driver Revision

The last few months have been quite the rollercoaster for us, from Putin's unjust invasion of Ukraine, to me starting a new job... And only recently have I had the headspace to get back to the AR2

So in this quick update I want to show yous the revised RGB LED driver configuration. Basically I will be halfling the barrel LED zones from 4 (2x3S & 2x4S) to 2 (2x7S). Doing so reduces the complexity of the barrel PCBA's (like halfling the RGB LED driver IC's from 4 to 2, and lowering the LED connector pin-count from 28P to 16P), which is a welcome change as each RGB LED driver (LT3496) goes for ~13AUD/pc in low quantities

Now you might be asking, why not just drive all the 14 RGB LEDs in a big series configuration? Well I tried to simulate this scenario and soon realised that the forward voltage drop for the big LED chain would be too much for the LT3496 (who's SW pin is rated to 45V). I should also mention that I configure the OVP (Over-Voltage Protection) to 35V, so anytime the SW pin goes beyond this the IC shuts down for that switching cycle. Lastly below is the total forward voltage drop of each LED chain, and as you see in both cases we are over the 45V/35V limit:

  • RED ⇒ 2.6Vf * 14 ⇒ 36.4Vf-tot
  • GRN/BLU ⇒ 3.5Vf * 14 ⇒ 49.0Vf-tot

While if we break up the chain into half (2x7S) we are nicely under the limit:

  • RED ⇒ 2.6Vf * 7 ⇒ 18.2Vf-tot
  • GRN/BLU ⇒ 3.5Vf * 7 ⇒ 24.5Vf-tot

So with all that out of the way, here are the latest simulations of the 2x7S RGB LED configuration:

And here is an updated power losses & expected temperature rise (per IC) table:

IC Type RθJA, [°C/W] IC losses average, [mW] IC losses maximum, [mW] Temp above ambient, [°C]
LT3496 Switching 34°C/W RED 68mW
GRN 57mW
BLU 57mW
RED 113mW
GRN 91mW
BLU 91mW
6°C to 10°C

Couple of interesting things to note with above simulations/table:

  1. I highly suspect that the LTspice model I am using for the BLU/GRN LED is not the best as I am seeing massive ON/OFF & OFF/ON transients (like in orders of 100's of mA). I am certain that the peak current would be more closer to that of the RED LED simulation (~20mA above nominal), but to test this I plan to place an inline 0R jumper which I will then use to measure the actual peaks with a fancy oscilloscope at work
  2. The RED LED channel is showing a higher power loss, this is due to the RED LED current being double that of the GRN/BLU channel (40mA vs 20mA). So think greater I²R losses


UPDATE: Ukraine 2022

I am so utterly disappointed with Putin's decision to invade Ukraine. His lengthy dictatorship of Russia has put him out of touch with his people and the world as a whole, and it's so heartbreaking that he is willing to risk so much only to separate the many friends and families of two nations...

The only sane voice in this conflict seems to be that of Ukraine's president, Volodymyr Zelenskyy, who released a well put plea for the Russian people to look beyond Putin's propaganda and see him for the tyrant he is

28/02/22 Update

A YouTube channel I follow called Супер Сус just released a video showing current life in Kyiv. In their usual videos they would show off abandoned metro tunnels or even explore the Chernobyl exclusion zone, all in a very colourful/expressionist way. But the thing that hit really hard in their latest video is seeing the hermetic doors being shut in the Kyiv Metro to protect the civilians on the other side... Like in their older videos whenever they come across a hermetic door they would explain that the door would close in the unlikely event of an attack on Kyiv... and here we are...

05/03/22 Update

For those that have friends & family living in Russia that are too deep in Putin's propaganda, below is a good website that shares a similar experience between a son living in Ukraine and a father living in Russia:



The important thing is to keep the communication channel open. Don't be be angry and blame them for Russia's war/invasion of Ukraine. Make it clear that you are against Putin and his chokehold of the Russian people


PROJECT: Half-Life 2 AR2, Update #17 - RGB LED Driver

Guess who is back to crunching simulations in LTspice, this time trying to figure out how well the RGB LED driver works ;^)

RGB LED, Configuration, & Driver Overview

The RGB LED I have decided to use is the BROADCOM ASMT-YTD7-0AA02, which also comes with a diffused silicone cap to mix the emitted light

The LEDs will be divided into 4 zones/strings inside the AR2 Barrel:

Finally, after comparing LED drivers like HV9980, LT3597, LP5009... I decided to settle on the LT3496 to drive the above configuration. The thing that makes this driver special is that it has a Buck-Boost mode, which is a must when the nominal battery voltage hovers close to the total forward voltage of the LED sting (particular for the GRN & BLU channels). Below is the LTspice simulation for the RED string:

A few key points about this LT3496 configuration:

  1. Reducing the current sense voltage (CTRL pin) from 100mV to 50mV lowers the peak LED current during ON-OFF transition from 110mA to 80mA (think reducing swing range of error amplifier). LEDs are rated for 100mA peak 100ns pulse and though the 110mA pulse was only for 25ns, I really wanted to be sure I am not hitting the 100mA maximum limit
  2. Reducing the switching frequency from 2.1MHz to 1.25MHz improves converter efficiency, as ON losses are lowered from 96mW to 76mW. Reducing the frequency beyond this brings diminishing returns, as losses are more or less ~70mW, while LED ripple current is increased (for same size inductor, 10μH)
  3. Chosen VC filter (22K & 470P) helps minimize LED current overshot and improves settling time (during OFF-ON transition)
  4. OVP resistor divider sets the LED string over-voltage protection to 35V. So if in the unlikely scenario that say a single LED fails in the RED string, the string will be safely shutdown to make sure it does not impact the GRN/BLU strings 

RGB LED in Detail (Or Why We Need a Buck-Boost Mode)

Remember when I said having a Buck-Boost mode is super useful when the nominal battery voltage hovers close to the total forward voltage of the LED sting? Well lets look at this in more detail... First off I will be using a 4S LiFePO₄ battery, so I expect the voltage to be:

  • 14.4V maximum
  • 13.6V nominal
  • 10.0V minimum

I plan to drive each LED channel at 80% maximum DC current rating, so I expect the individual forward voltage to be:

  • RED 2.3Vf nominal @ 40mA, & a maximum of 3.0Vf
  • GRN 3.1Vf nominal @ 40mA, & a maximum of 3.6Vf
  • BLU 3.1Vf nominal @ 40mA, & a maximum of 3.6Vf

So with a 3 series LED string the forward voltage will be:

  • RED 6.9Vf nominal & 9.0Vf maximum
  • GRN 9.3Vf nominal & 10.8Vf maximum
  • BLU 9.3Vf nominal & 10.8Vf maximum

And with a 4 series LED string the forward voltage will be:

  • RED 9.2Vf nominal & 12.0Vf maximum
  • GRN 12.4Vf nominal & 14.4Vf maximum
  • BLU 12.4Vf nominal & 14.4Vf maximum

Note how the LED string forward voltage spans the range of the battery voltage, meaning we can't just use a Buck or Boost regulator, as we will run into cases where battery voltage is too high/low for regulator to function. This is exactly where the Buck-Boost mode saves the day, as it can happily regulate the string voltage to required value :D

Linear vs Switching (Or When Things Get Hot)

So first of all we can't use a linear regulator to drive 4 series LEDs, unless we increase the battery voltage (as it would need to be ~2V higher than maximum forward voltage of the string). A linear regulator can just about drive 3 series LEDs, as in this scenario the battery voltage mostly gives enough headroom. With that said, lets compare how a linear regulator compares to a switching one

NOTE: I am setting the LED string brightness with a 1kHz PWM waveform that is at 50% duty

So using a switching regulator reduces the average dissipated power by ~70% (from 145mW to 40mW), and the ON dissipated power by ~80% (from 290mW to 56mW)... and that's just for the RED LED string/segment (as in not including the GRN/BLU string)! 

Next lets expand the simulation to include the GRN/BLU LED driver losses and see what the expected IC (just the one, not the 4 I need to drive all barrel zones) temperature rise above ambient is:

IC Type RθJA, [°C/W] IC losses average, [mW] IC losses maximum, [mW] Temp above ambient, [°C]
LP5009 Linear 54°C/W RED 145mW
GRN 120mW
BLU 120mW
RED 290mW
GRN 239mW
BLU 239mW
21°C to 42°C
LT3496 Switching 34°C/W RED 40mW
GRN 46mW
BLU 46mW
RED 56mW
GRN 69mW
BLU 69mW
5°C to 7°C

And with all that waffle out of the way... we can see that using a switching regulator is the way to go, as:

  1. It is more energy efficient, resulting in a cooler AR2 Barrel ;^)
  2. It can actually drive 4 or more RGB LEDs in series, while being powered from same 4S LiFePO₄ battery


PROJECT: Half-Life 2 AR2, Update #16 - Barrel Flex PCB

So there are a couple of ways to add RGB LEDs to the AR2 barrel, and since I prefer to use SMD components I can either use a rigid PCB or a flex PCB. Normally I would go the rigid route, but this time I chose to use flex as I have never used them for hobby projects


Next up I simulated the possible LED viewing angles in SOLIDWORKS (just like I did with the IR LEDs). From this I was able to see that the RGB LEDs need to have a viewing angle of at least 120° to have a good barrel coverage

NOTE: Below simulation is super crude as it only looks at the 50% angular/spatial distribution (as in angle at which the brightness is at 50% maximum value), and does not account for the bright spot in the LED centre or the light diffusion within the material. Normally you would simulate all this with something like OpticStudio, but hey using SOLIDWORKS is better than nothing ;^)


PROJECT: Half-Life 2 AR2, Update #15 - Barrel Planning

With the AR2 Receiver at 95% completion (just need to fix up loom runways once all electronics are finished) the next step is the AR2 Barrel. So below is me scoping out what's involved:


I am hoping to closely match the barrel & muzzle light colours, though I can already tell this is going to be difficult using a single colour/wavelength LED. So suspect will be using a bunch of RGB LEDs to mix the colours till I have something close

One thing to note about RGB LED colour mixing is that you can approximate a target wavelength BUT you can't match it 100% (think RED, GRN, & BLU peaks combining to give a wide spectrum rather than a sharp peak at target wavelength). This won't be an issue for me as it's not like I am making a medical device that requires a specific wavelength of light 

With that in mind I tried recording the RGB values from the game screenshots and then using this neato tool to get approximate wavelengths. Note how some wavelengths are "impossible" (shown with a ★) due to the RGB value being a mix of all 3 primary colours instead of 2; for example the YLW RGB value is comprised of 254/255/134, so here it's the BLU 134 that is being the "issue" as the resulting light colour is not continuous along the visible spectra

Lastly, the barrel has bugger all space for a large PCB (and by extension a large heatsink), so I might have to add a temperature sensor (like I did with the solenoid inside the AR2 Receiver) to make sure things don't get too toasty


The servo used in the AR2 prototype is the Turnigy TGY-R5180MG and as with most servos this is controlled by varying the pulse width. So the plan is to use an I²C compatible PWM generator like the NXP PCA9685 (suspect I will be using the spare channels to drive the RGB LEDs)

And to top it all off I will also add an end-stop sensor to make sure the servo does not do weird stuff. This will likely be the same IR LED & sensor combo that I used on the AR2 Receiver


UPDATE: Ashes 2063 & Afterglow (Doom II Mod)

Have just finished playing the latest expansion of Ashes: 2063, titled Ashes: Afterglow

I gotta say, it's criminal how good this Doom II mod is!!! The maps are semi open-world like S.T.A.L.K.E.R with the environments detail of Metro (within Doom II's limits of course), and then on top of that you have a story line that's so easy to be absorbed into AND to top it all off a banging soundtrack :D

Plus the mod now runs on Freedoom, so you don't even need to own the original copy of Doom II